Showing posts with label case studies. Show all posts
Showing posts with label case studies. Show all posts

Thursday, January 12, 2012

Research suggests...

Web addicts have brain changes similar to those hooked on drugs or alcohol, preliminary research suggests.
Experts in China scanned the brains of 17 young web addicts and found disruption in the way their brains were wired up.
Internet addiction is a clinical disorder marked by out-of-control internet use.
A research team led by Hao Lei of the Chinese Academy of Sciences in Wuhan carried out brain scans of 35 men and women aged between 14 and 21. Seventeen of them were classed as having internet addiction disorder (IAD) on the basis of answering yes to questions such as, "Have you repeatedly made unsuccessful efforts to control, cut back or stop Internet use?"
Specialised MRI brain scans showed changes in the white matter of the brain - the part that contains nerve fibres - in those classed as being web addicts, compared with non-addicts.

These findings could change treatments for web addiction. Most of the addicts played violent games which some researchers say was key to their addiction.

Source: bbc news: http://www.bbc.co.uk/news/health-16505521

Tuesday, October 11, 2011

Stefan Pakeerah murder

Stefan Pakeerah was murdered on the 27 February 2004. Stefan was killed by Warren Leblanc an older friend. Leblanc, 17, stabbed 14 yeard old Stefan after luring him to a Leicester park to steal from him.
Stefan's mother described Leblanc as "inherently evil". Leblanc pleaded guilty to murder. The court heard Leblanc had been obsessed with the game Manhunt developed by company Rockstar North. Leblanc armed himself with a claw hammer and a knife with which he killed Pakeerah in the park. Mrs Pakeerah, 36, called for violent video games to be banned but Rockstar the games producers say it is absurd to blame 'Manhunt' for the boys actions. It is said Leblanc mimicked the game to kill Pakeerah but no responsibility is being claimed by the game makers.

Xiao Yi - Case Study

Young Addict's Suicide Sounds Stark Warning


A recent case of suicide by a boy addicted to Internet games has increased the public's concern over the issue of Internet Addiction Disorder (IAD)


Xiao Yi, a 13-year-old from Tianjin, committed suicide thinking that he would meet his friends from cyber space after he died.


He jumped from the top of a 24-storey building, Beijing Youth Daily reported yesterday.


He left four notes behind before he committed suicide. In the letters, Xiao, playing the role of a character from a video game, said he wanted to meet three friends who also played the game in paradise.


He did not mention his parents in the letters.


His father is reported to have said that his child had been a good student until he became addicted to computer games. The boy was studying at a key junior high school, and before he became interested in computer games, he scored high marks in all his exams.

But afterwards, he hardly ever passed a test.

"My kid was like someone taking drugs who could not control himself," said his father.
 

"His mother and I were very worried about him. But we knew little about the Internet and we did not know how to save him."

His father also recalled that his son would sometimes stay out for one or two nights, spending all his time playing computer games in Internet bars.

The last time his parents found him in a cyber cafe, Xiao Yi had not had any food for two days. He is said to have made a tearful confession to his father, saying that he had been poisoned by the games and could not control himself.

Experts say that attention should be raised about the issue among young people, who are vulnerable to IDA.

According to a survey conducted by Beijing Normal University in 2002, among 600 students at secondary schools in Beijing's nine districts, 88 percent had played electronic games and 24 percent had played Internet games.

About 23 percent of respondents admitted that they spent three to six hours playing games every day. And 7 percent of those surveyed said that they had played continuously for more than 20 hours, Beijing Youth Daily said.

People diagnosed as IAD find it hard to stop playing computer games.

Liu Min, an official from the China Software Industry Association, told Beijing Youth Daily that many students are burdened with their studies. Because of a lack of ways to relax, most of them turn to computer games.

In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world, he said.

Shen Qiyun, a professor at Beijing Normal University, who has studied the influence on teenagers of such games since 2001, said that currently 80 percent of computer games are imported from abroad, half of which are related to a "demon world," martial arts and violence, which are not healthy influences on teenagers.

Qian Niping, aged 15 and studying at a junior second school in Beijing, said, "It is interesting and exciting to play the games together with other people online. Sometimes we spend a lot of time playing the games to get better. Then we can show off our achievements to our classmates."

The country has strengthened its supervision and management of computer games. A special committee was set up last year by the Ministry of Culture to examine computer games from abroad.

(China Daily May 31, 2005)