Wednesday, April 18, 2012

final teaser trailer

The code and conventions of thrillers


Codes and Conventions of Thrillers:


  • Has a very fast pace
  • Uses straight and jump cuts to keep up the pace
  • Music that adds to the tension
  • Low key lighting

The codes and conventions of a theatrical trailer and a teaser trailer


Theatrical trailer:

  • Longer than a teaser trailer
  • More of the storyline is revealed
  • Shows the dates the film will be released


Teaser trailer:

  • Usually up to 90 seconds long
  • Shows a small amount of the storyline
  • Won't show the exact date of the film, it would say something along the lines of "coming soon"
  • It is released before the Theatrical trailer

post production editing

due to varying weather conditions the amount of light varied in each scene.

we had to use tools on Imovie in order to correct this.

moreover to make the pace of our teaser trailer match the pace of our music we had to speed up some of our scenes by using this tool:

this enabled us to make out teaser trailer's speed slick.

Location

We chose this area to be one of our locations as it is a wooded, secluded area.

a perfect place or a muder to occur.










we also chose it becuase it is next to this open field, which was perfect for our chase scene:



Certification

We found it was best suitable for our teaser trailer to have a certificate of 15, due to the following BBFC certification guidelines:

Suitable only for 15 years and over

No one younger than 15 may see a ‘15’ film in a cinema. No one younger than 15 may rent or buy a ‘15’ rated video work.

Discrimination

The work as a whole must not endorse discriminatory language or behaviour.

Drugs

Drug taking may be shown but the film as a whole must not promote or encourage drug misuse. The misuse of easily accessible and highly dangerous substances (for example, aerosols or solvents) is unlikely to be acceptable.

Horror

Strong threat and menace are permitted unless sadistic or sexualised.

Imitable behaviour

Dangerous behaviour (for example, hanging, suicide and self-harming) should not dwell on detail which could be copied. Easily accessible weapons should not be glamorised.

Language

There may be frequent use of strong language (for example, ‘fuck’). The strongest terms (for example, ‘cunt’) may be acceptable if justified by the context. Aggressive or repeated use of the strongest language is unlikely to be acceptable.

Nudity

Nudity may be allowed in a sexual context but without strong detail. There are no constraints on nudity in a non-sexual or educational context.

Sex

Sexual activity may be portrayed without strong detail. There may be strong verbal references to sexual behaviour, but the strongest references are unlikely to be acceptable unless justified by context. Works whose primary purpose is sexual arousal or stimulation are unlikely to be acceptable.

Theme

No theme is prohibited, provided the treatment is appropriate for 15 year olds.

Violence

Violence may be strong but should not dwell on the infliction of pain or injury. The strongest gory images are unlikely to be acceptable. Strong sadistic or sexualised violence is also unlikely to be acceptable. There may be detailed verbal references to sexual violence but any portrayal of sexual violence must be discreet and have a strong contextual justification.


Thanks to the BBFC, we were able to make sure our teaser trailer was suitable for a 15 certificate.

Sunday, April 15, 2012

Music choices

For our final trailer we had to change music because of copyright issues on our previous choices. We decided to choose two songs from artists we had discovered were unsigned. We chose to crop these songs and then merge them into one for our trailer separated by a sound effect.
Our first song was stigma-
Our second song was... -
The songs we had previously chosen but were unable to use because of copyright issues were
Chase and Status- Fire in your eyes backing track - from 10 seconds in.
Pendulum- The tempest instrumental- from 1.53 seconds in.

We merged these songs together to give the audience a change in music because we felt this would keep their attention better.

Poster - Completed

We then added text to our poster and came up with a completed design:


We went for the image with the lips and eyes pixelated as we felt it was more striking and creepier than just his eyes being pixelated. We had the title at the top, and then just the portrait shot of the protagonist on a black background. We felt this was the most effective and simple way to attract our target audience. This also makes the text stand out, due to the luminous green colour. We chose this colour as it features heavily in some games, such as Call of Duty, so serves as an intertextual reference. We then included our slogan or tagline, "Some live to play. Others play to live" along with the date of our release. We then had the text at the bottom in a smaller size, with the credits about producers and directors etc. This was because it is a code and convention of film posters, so we needed it on ours.

Choosing an Actor!

Our teaser trailer is based on a teenage boy's obsession with video games. We knew that choosing a teenage boy under the age of 16 was going to be a challenge due to parental permission, and the type of things they would be exposed to (in terms of violence), was limiting. Our only option was therefore to choose an boy older then 16 so there would be no constraints to the times we needed them to film and the type of things they would be doing.

The first actor we considered was James Eustace:













18 years old
6ft
Blonde
Thin

The second actor we considered is Miles Watson:













Miles is:

18 years old
5ft 7 inches
Dark haired
Muscular

Our third option was Marc Lequime:














18 years old
6ft 3 inches
Dark haired
muscular

After consideration we felt Miles was our best option for "Gameboy" as we felt the other two males were too tall to play a boy in his middle teens. In addition, with his muscular stature we felt the violent scenes would look more convincing.

Poster pictures - Further development

Following discussion on our poster image, we decided to keep it simple. We decided to pixelate the actor's features such as his eyes and his lips.

We at first just pixelated his eyes:

We felt this was really effective as it was simple and slightly creepy at the same time.

We then pixelated both his eyes and lips:


We felt this was also effective and more striking than the first image so we've chosen this to be our final poster image.


Poster Images - Pixelated


We decided to then pixelate his face on it's own to see if it was good enough to be our poster image on it's own. These show the different levels of pixelation that we experimented with. We then unanimously decided that it wasn't good enough and it wasn't clear that it was connected to our film. 

Initial Poster Image


This was our first idea for our poster. It was influenced by the Gamer poster, with the face of the actor, and the face of the game avatar being transposed so that you could only see the actor's key features. This was acheived with a square type brush, so that it gave the impression of being pixelated.

Opinion was initially divided over this image, but all felt that it needed to be much clearer that it was a game avatar, to ensure that our intended audience was attracted to the film.  

Website Design


This is a screenshot of our final website design for the homepage. 

The page features a large photo of our main actor, which has his eyes pixelated. This was also our poster image. We felt it stood out on the page and instantly made it clear that he was the protagonist of our film. We included key features like the actor's name, the date and rating on the page. 

We also included an option to "share" the page through popular social media sites like Facebook, Twitter and YouTube. 

We also included a rating from a relevant media. We went with the gaming magazine, 360-Gamer which we felt had the same target audience as our film and that our film would appeal to their readers.