Showing posts with label Ancillary Tasks. Show all posts
Showing posts with label Ancillary Tasks. Show all posts

Sunday, April 15, 2012

Poster - Completed

We then added text to our poster and came up with a completed design:


We went for the image with the lips and eyes pixelated as we felt it was more striking and creepier than just his eyes being pixelated. We had the title at the top, and then just the portrait shot of the protagonist on a black background. We felt this was the most effective and simple way to attract our target audience. This also makes the text stand out, due to the luminous green colour. We chose this colour as it features heavily in some games, such as Call of Duty, so serves as an intertextual reference. We then included our slogan or tagline, "Some live to play. Others play to live" along with the date of our release. We then had the text at the bottom in a smaller size, with the credits about producers and directors etc. This was because it is a code and convention of film posters, so we needed it on ours.

Poster pictures - Further development

Following discussion on our poster image, we decided to keep it simple. We decided to pixelate the actor's features such as his eyes and his lips.

We at first just pixelated his eyes:

We felt this was really effective as it was simple and slightly creepy at the same time.

We then pixelated both his eyes and lips:


We felt this was also effective and more striking than the first image so we've chosen this to be our final poster image.


Poster Images - Pixelated


We decided to then pixelate his face on it's own to see if it was good enough to be our poster image on it's own. These show the different levels of pixelation that we experimented with. We then unanimously decided that it wasn't good enough and it wasn't clear that it was connected to our film. 

Initial Poster Image


This was our first idea for our poster. It was influenced by the Gamer poster, with the face of the actor, and the face of the game avatar being transposed so that you could only see the actor's key features. This was acheived with a square type brush, so that it gave the impression of being pixelated.

Opinion was initially divided over this image, but all felt that it needed to be much clearer that it was a game avatar, to ensure that our intended audience was attracted to the film.  

Website Design


This is a screenshot of our final website design for the homepage. 

The page features a large photo of our main actor, which has his eyes pixelated. This was also our poster image. We felt it stood out on the page and instantly made it clear that he was the protagonist of our film. We included key features like the actor's name, the date and rating on the page. 

We also included an option to "share" the page through popular social media sites like Facebook, Twitter and YouTube. 

We also included a rating from a relevant media. We went with the gaming magazine, 360-Gamer which we felt had the same target audience as our film and that our film would appeal to their readers. 

Monday, March 26, 2012

Restricted

We felt that our film was a 15 certificate and also noticed that a lot of the films have 'Restricted' boxes on their posters and websites. So, we made our own restricted icon so that it fitted with the colour scheme of our film, which of course is bright green and black.


Thursday, February 23, 2012

Slogans/Tag lines

Slogans/Tag lines

We needed to come up with a slogan/tag line as this is a  code and convention of media products. This slogan would then be used across our ancillary tasks to tie the tasks together in a smooth and subtle way.



We really liked the tag lines from Xbox and PS3 which include:

- Live in your world. Play in ours
- This is living
- The game is just the start        --> We really liked this one because it really relates to our trailer and the concept of our film
- Life, Advanced.

However we were unable to use these due to the fact that they are copyrighted and too recognisable as established slogans. Some that we came up with were:

- Is it really just a game?
- Are you really in control?
- Who's controlling who?
- Some live to play. Others play to live.

We decided to go with the last one because we felt it reflected the themes in our film and suits the plot well.


Saturday, December 17, 2011

Completed webpage

http://www.wix.com/gameboythemovie/gameboy

The link above is for our completed webpage that we have made to go along with our film.