Showing posts with label poster pictures development. Show all posts
Showing posts with label poster pictures development. Show all posts

Sunday, April 15, 2012

Poster - Completed

We then added text to our poster and came up with a completed design:


We went for the image with the lips and eyes pixelated as we felt it was more striking and creepier than just his eyes being pixelated. We had the title at the top, and then just the portrait shot of the protagonist on a black background. We felt this was the most effective and simple way to attract our target audience. This also makes the text stand out, due to the luminous green colour. We chose this colour as it features heavily in some games, such as Call of Duty, so serves as an intertextual reference. We then included our slogan or tagline, "Some live to play. Others play to live" along with the date of our release. We then had the text at the bottom in a smaller size, with the credits about producers and directors etc. This was because it is a code and convention of film posters, so we needed it on ours.

Poster pictures - Further development

Following discussion on our poster image, we decided to keep it simple. We decided to pixelate the actor's features such as his eyes and his lips.

We at first just pixelated his eyes:

We felt this was really effective as it was simple and slightly creepy at the same time.

We then pixelated both his eyes and lips:


We felt this was also effective and more striking than the first image so we've chosen this to be our final poster image.


Poster Images - Pixelated


We decided to then pixelate his face on it's own to see if it was good enough to be our poster image on it's own. These show the different levels of pixelation that we experimented with. We then unanimously decided that it wasn't good enough and it wasn't clear that it was connected to our film. 

Initial Poster Image


This was our first idea for our poster. It was influenced by the Gamer poster, with the face of the actor, and the face of the game avatar being transposed so that you could only see the actor's key features. This was acheived with a square type brush, so that it gave the impression of being pixelated.

Opinion was initially divided over this image, but all felt that it needed to be much clearer that it was a game avatar, to ensure that our intended audience was attracted to the film.  

Thursday, January 5, 2012

Poster Pictures


We started by taking a long shot but it was too dark and he isn't that visible at first glance. 


We then took this photo ^^ but we decided that we would prefer a straight on angle and more of a close up on his face. 


This is more of the shot we wanted but we lost the top of his head so re-took the picture. 


We really liked this shot and we are likely to use this on our poster. 

Tuesday, October 11, 2011

Poster Ideas

For our poster ideas we decided to look at films similar to ours. For this we had to look at films such as 'Mum and Dad (top left), Gamer (top right) and Chatroom (below). We found that the 'Mum and Dad' poster would be difficult to recreate so well with such strange objects to make it appropriate to our film with just one main actor. For the 'Chatroom' poster we found that as the film had more than one main character it again would be more difficult to recreate, however as a group we felt that it was a more relevant poster than 'Mum and Dad' so could take some ideas from it. Finally the poster of 'Gamer'. We thought 'Gamer had a poster that was very unique but also very clever. We like the idea that it was a mix between the game and the person playing the game. We as a group thought 'Gamer' would be the most relevant poster. We thought the 'Gamer' poster would be one we could take for ideas and co-operate the ideas into our poster. It is something that we want to experiment with trying to get a similar effect as our end product.