Saturday, December 17, 2011

Completed webpage

http://www.wix.com/gameboythemovie/gameboy

The link above is for our completed webpage that we have made to go along with our film.


Thursday, December 1, 2011

Critics view on violent computer games

Gaming is very similar to horror movies. They provoke unnecessary moral panic. Back in the 80s, unregulated horror movies were seen as such a threat that people were sent to prison for copying or distributing them. According to the tabloid press, the country was awash with filth that would twist our children's minds and turn them into killers and cannibals.

Charlie Brooker described CoD:MW2 as "the Citizen Kane of repeatedly shooting people in the face" concluding: "Don't worry, it won't turn anyone into a killer." People believe him. Why? Because he knows his subject. The game is rated 18, is not intended for kids and as far as I'm concerned it is no more of a threat today than The Evil Dead was 25 years ago.

BBFC rejects criticisms of Byron Report

BBFC Rejects Criticism Of Byron Games Classification Proposals


The BBFC’s Director, David Cooke, today rejected criticisms from some quarters of the games industry of the Byron Report proposals for games classification.

He said:

“We are disappointed and concerned about attempts by one or two video games publishers to pre-empt, through recent press statements, the forthcoming public consultation on video games classification. Their statements are misleading in several respects:

The BBFC’s current average turnaround time for games classifications is eight calendar days. In terms of international comparisons, this is notably quick. There is no reason why the increased role for the BBFC envisaged by Dr Byron should lead to delays.

BBFC classifications are already cheaper for many games than those under the Pan European Games Information System (PEGI). Because the BBFC currently deals mainly with the most problematic games, BBFC costs will fall if, as Dr Byron recommended, we take on all games, physical and online, rated ‘12’ and above.

It is absurd to imply that the BBFC could not cope, or would need “a building the size of Milton Keynes”. The BBFC is a larger and better resourced organisation than PEGI, and is well used to gearing up, and to providing fast-track services where appropriate.

We reject any suggestions that the Byron proposals for dealing with online games are not future-proof. Countries such as the USA and Germany already classify such games in a way which reflects national cultural sensibilities. The BBFC has made clear that we are prepared to work through PEGI Online, which already recognizes BBFC symbols. But, with online games, the real need is not a pan-national grouping of markets, but rather soundly based and independent initial classification, full information provision, and responsible self-regulation of online game-play backed by properly resourced independent monitoring and complaints mechanisms.

“The games industry really does have nothing to fear from a set of proposals which would provide more robust, and fully independent, decisions, and detailed content advice, for the British public, and especially parents. The Byron proposals, far from envisaging the collapse of PEGI, specifically provide for a continuing PEGI presence in UK games classification. They also provide significant opportunities to reduce duplication of effort and costs. And they would make wider use of a system, the BBFC’s, which British parents recognize, trust and have confidence in.”


June 30th 2008

Monday, November 28, 2011

Byron Report Key Points

The internet and video games are very popular with children and young people and offer a range of opportunities for fun, learning and development. But there are concerns over potentially inappropriate material, which range from content (eg violence) through to contact and conduct of children in the digital world.

· Debates and research in this area can be highly polarised and charged with emotion.

· Having considered the evidence I believe we need to move from a discussion about the media "causing" harm to one which focuses on children and young people, what they bring to technology and how we can use our understanding of how they develop to empower them to manage risks and make the digital world safer.

· There is a generational digital divide which means that parents do not necessarily feel equipped to help their children in this space - which can lead to fear and a sense of helplessness. This can be compounded by a risk-averse culture where we are inclined to keep our children "indoors" despite their developmental needs to socialise and take risks.

· While children are confident with the technology, they are still developing critical evaluation skills and need our help to make wise decisions.

· In relation to the internet we need a shared culture of responsibility with families, industry, government and others in the public and third sectors all playing their part to reduce the availability of potentially harmful material, restrict access to it by children and to increase children's resilience.

· I propose that we seek to achieve gains in these three areas by having a national strategy for child internet safety which involves better self-regulation and better provision of information and education for children and families.

· In relation to video games, we need to improve on the systems already in place to help parents restrict children's access to games which are not suitable for their age.

· I propose that we seek to do that by reforming the classification system and pooling the efforts of the games industry, retailers, advertisers, console manufacturers and online gaming providers to raise awareness of what is in games and enable better enforcement.

· Children and young people need to be empowered to keep themselves safe - this isn't just about a top-down approach. Children will be children - pushing boundaries and taking risks. At a public swimming pool we have gates, put up signs, have lifeguards and shallow ends, but we also teach children how to swim.

Article from the Daily Mail

Violent video games DO make people more aggressive
By Stephanie Darrall

Last updated at 7:55 AM on 28th November 2011


Violent video games can alter the brain in just one week and make players more aggressive, according to researchers.

A study has found that key areas in the brain suffer reduced activity, and leave it physically altered.

The findings will fuel the debate over the impact that violent games have on regular players and links to anti-social behaviour.

Scientists at the Indiana University School of Medicine in Indianapolis took a group of 22 men aged 18-29 and performed MRI scans on them.


They then divided the group in half, and while one group was asked to play violent video games for at least 10 hours a week while the second group played none.

According to the Sunday Times, the researchers found that the effects on the brain were discovered in the left inferior frontal lobe and the anterior cingulate cortex.


An abstract of the report which will be published at the annual meeting of the Radiological Society of North America later this week said subjects experienced alterations to their brain.

The report said: 'Subjects showed relatively less activation in prefontal regions associated with executive function following one week of violent video game playing.

'This investigation provides the first longitudial, experimental investigation of video game play on brain activity.'


The results could be concerning as they seem to show that the games cause brain plasticity - where the brain alters to accommodate demands put on it.

However they found that when gamers stopped playing, their brains returned to normal.


The research comes after another study by from Texas A&M University which monitored 165 young people over three years to evaluate the effects of video games on anti-social behavior.

They found no connection between the players behaviour and game playing.


Read more: http://www.dailymail.co.uk/sciencetech/article-2066803/Violent-video-games-DO-make-people-aggressive.html#ixzz1ezfmraYR

Thursday, November 24, 2011

Call of Duty: Modern Warfare 3













  • guardian.co.uk,






  • Call Of Duty: Modern Warfare 3 has found itself at the centre of a confrontation between two Labour MPs in the ongoing debate surrounding violence in video games.
    Labour MP and prominent anti-video games campaigner Keith Vaz has tabled a motion in the House of Commons, condemning Modern Warfare 3 for its violent content and calling on the British Board of Film Classification to take "further precautions" over violent video games.

    In his motion, Mr Vaz said: "This House is deeply concerned about the recently released video game Call of Duty: Modern Warfare 3, in which players engage in gratuitous acts of violence against members of the public; notes in particular the harrowing scenes in which a London Underground train is bombed by terrorists, bearing a remarkable resemblance to the tragic events of 7 July 2005; further notes that there is increasing evidence of a link between perpetrators of violent crime and violent video games users; and calls on the British Board of Film Classification to take further precautions when allowing a game to be sold."

    But Labour MP, Tom Watson added an amendment to the motion, drawing attention to the game's 18 certificate from the BBFC and criticising the claim that events in the game are similar to those of the 7/7 bombings.
    "Keith, for many year, has been very critical of adult content in video games and he's homed in particularly on the Call Of Duty franchise," Watson says.
    "He's tabled a motion, about a week ago, condemning the game. I just amended it to make the point that the game has an 18 classification and that the BBFC said in a statement that it bore no resemblance to the July 7 bombings in London – which is what he refers to in his motion.
    "There may be disturbing or unsettling content in that game, but adults should have the choice as to whether they want to play those sorts of games or not."
    Watson says that he hasn't played Call Of Duty: Modern Warfare 3 yet, but he has booked time to play it during the Christmas recess as he's a massive fan of the franchise. He's currently playing Portal 2.

    Neither Vaz nor the game's UK distributor, Activision, were available for comment.

    Friday, November 4, 2011

    Publicised incidents that were associated with gaming.

    Several incidents speculated to be related to video games in recent decades have helped fuel controversy.
    • On November 22, 1997, thirteen-year-old Noah Wilson died when his friend Yancy stabbed him in the chest with a kitchen knife. The mother of Noah, Andrea Wilson, alleges that her son was stabbed to death because of his obsession with the Midway game Mortal Kombat.
    • In April 2000, 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother and his sister with a katana, proclaiming that he was on an "avenging mission" by Squall Leonhart, the main character of the video game Final Fantasy VIII.
    • In November 2001, 21-year-old American Shawn Woolley committed suicide after what his mother claimed was an addiction to EverQuest. Woolley's mother stated, "I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."
    • On June 7, 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.
    • On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.
    • On February 27, 2004 in LeicesterUK, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother Giselle Pakeerah has been campaigning against violent video games in the UK ever since. The police investigating the case have dismissed any link, as discussed in the relevant articles.
    • In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 3
    • In June 2007, 22-year-old Alejandro Garcia from Texas shot dead his cousin after arguing over whose turn it was to play the game Scarface: The World Is Yours. He pleaded guilty for murder at his trial on April 6, 2011, and will serve 15 to 30 years in prison.
    • On August 2, 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed a Bangkok taxi driver to death during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the series, which led its distributor, New Era Interactive Media, to withdraw it, including the aforementioned, then-upcoming installment, from shops across Thailand.
    • In December 2009, after losing three consecutive games of FIFA 2008, a 17-year-old schizophrenic boy named James Callaghan went on a drunken rampage in which he attacked several teens with an axe, threatened a cyclist and finally bludgeoned and stabbed to death a 65-year-old-woman. He also used to play Grand Theft Auto.
    • On July 22, 2011 in Oslo and Utøya, Norway, 32-year-old Anders Behring Breivik shot and killed 69 people on the island Utøya and also planted a bomb in the centre of Oslo, which killed 8 people, Breivik had been planning the attack for 9 years and claimed that he had used Call of Duty: Modern Warfare 2 as a "Training-Simulation".

    Studies to test video game affects on aggression

    Video games have been studied for links to addiction and aggression. Earlier meta-analyses (an analysis of several studies) were conflicting. A 2001 study found that exposure to violent video games causes at least a temporary increase in aggression and that this exposure correlates with aggression in the real world. A decrease in prosocial behaviour (caring about the welfare and rights of others) was also noted. Another 2001 meta-analyses using similar methods and a more recent 2009 study focusing specifically on serious aggressive behaviour concluded that video game violence is not related to serious aggressive behavior in real life. Many potential positive effects have even been proposed. Recent research has suggested that some even some violent video games may actually have a prosocial effect in some contexts for example, team play. It has been argued there is generally a lack of quality studies which can be relied upon and that the video game industry has become an easy target for the media to blame for many modern day problems. The most recent large scale meta-anlysis-- published in Pychological Bulletin in March of 2010, and examining 130 studies with over 130,000 subjects worldwide-- has concluded that exposure to violent video games causes both short term and long term aggression in players and decreases empathy and prosocial behavior.



    Tuesday, October 18, 2011

    Bad Language in Video Games Article

    Bad language in video games and on TV linked to aggression in teenagers

    By Nadia Gilani


    Being exposed to swearing and foul language on TV as well as playing video games are linked to aggression in teenagers, a university report shows.


    While it has been long established that watching violent scenes increases aggression levels, a new study in the medical journal Pediatrics suggests that being exposed to foul language may have a similar effect.

    The US study appears to be the first to examine the impact of obscene language, which is surprising considering how central language is to film and TV ratings as well as affecting how a film is classified.



    Violent: Being exposed to foul language on TV and playing video games can lead to teenagers being more aggressive
    To explore the issue, scholars at Brigham Young University gathered information from 223 middle school students.


    Family life professor at the university Sarah Coyne explained that the findings revealed that exposure to bad language is associated with acceptance and use of similar language, which in turn influences both physical and verbal aggression.

    Professor Coyne said: 'On the whole, it's a moderate effect.

    'We even ran the statistical model the opposite way to test if the violent kids used more profanity and then sought it out in the media, but the first path we took was a much better statistical fit even when we tried other explanations'.


    Acceptance: The study found that exposure to obscene language such as swearing made teenagers view such words as 'normal'

    Brad Bushman, a media expert at Ohio State University who was not involved with the study, said: 'This research shows that profanity is not harmless.


    'Children exposed to profanity in the media think that such language is normal, which may reduce their inhibitions about using profanity themselves.

    'And children who use profanity are more likely to make them more aggressive towards others.
    'These are very important findings for parents, teachers, and pediatricians'.


    Prof Coyne added: 'Profanity is kind of like a stepping stone.

    'You don't go to a movie, hear a bad word, and then go and shoot somebody.

    'But when youth both hear and then try profanity out for themselves it can start a downward slide toward more aggressive behavior'.



    Read more: http://www.dailymail.co.uk/news/article-2050159/Bad-language-video-games-TV-linked-aggression-teenagers.html#ixzz1b7ZLQ6Z5

    Monday, October 17, 2011

    Idents Research



    These are different idents for film companies. We are looking at these particular companies because they suit our film the best. We think that Lionsgate would suit our film the best as it has the most films in common with it that are alike to our film.

    Miles' practice tackles


    As part of our research, one of our needs for the main actor was to tackle a person as he replicates a violent scene from a video game. Here, we have Miles tackling Andy in various ways for us to find a tackle which looks convincing. We shot from two angles so we could see different visual perspectives of the tackle to decide which looked most convincing from the viewer's point of view.  

    Friday, October 14, 2011

    Banned :- Manhunt 2

    Censors ban 'brutal' video game!

    British censors have banned a violent video game from the UK for the first time in a decade.

    The video game Manhunt 2 was rejected for its "unrelenting focus on stalking and brutal slaying", the British Board of Film Classification said.

    It means the Manhunt sequel cannot be legally supplied anywhere in the UK.

    The parents of a Leicester schoolboy who blamed the original game for the murder of their 14-year-old son said they were "absolutely elated".

    The original Manhunt game was given an 18 classification in 2003. Manhunt 2, for PS2 and Nintendo Wii consoles, is made by Rockstar Games. The company has six weeks to submit an appeal.The last game to be refused classification was Carmageddon in 1997. That decision was overturned on appeal. David Cooke, director of the BBFC, said: "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone.

    "There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game."

    'Morally irresponsible'

    The original Manhunt game caused huge controversy and was blamed for the murder of Stefan Pakeerah.
    The boy was stabbed and beaten to death in Leicester in February 2004.

    His parents believe the killer, Warren LeBlanc, 17, was inspired by the game.
    Stefan's mother, Giselle Pakeerah, had condemned the sequel, branding the gaming industry "morally irresponsible".

    "We have been campaigning against these games for a long time and the BBFC made the right decision," she said.

    Police said robbery was the motive behind the attack on Stefan in Stokes Wood Park on 26 February 2004 - and not the video game blamed by Stefan's parents.

    Manhunt's maker Rockstar North has always insisted its games are geared towards mature audiences and are marketed responsibly.

    Leicester MP Keith Vaz, who campaigned with the Pakeerahs against the original version of Manhunt, praised the decision to ban Manhunt 2.

    Stefan Pakeerah was murdered in 2004
    He said: "This is an excellent decision by the British Board of Film Classification, showing that game publishers cannot expect to get interactive games where players take the part of killers engaged in 'casual sadism' and murder."

    Thursday, October 13, 2011

    Teaser Trailer Deconstructions


    Chris Nolan loves a viral marketing campaign and Inception was one of the best examples of a well marketed movie. This 63 second teaser gives us no idea really about what the movie is actually about but shows off some of the incredible visuals and action scenes that can be expected. With a simple repetitive backing music that gives a very intense and exciting feel.



    Once again Chris Nolan hits a fantastic viral marketing campaign for his second Batman movie "The Dark Knight". The movie we were given this which shows nothing other than the Batman logo, but this teaser is all about the audio. It has some brilliant dialogue from the movie and it was the first time we got to hear the late Heath Ledger in his now legendary performance as the Joker. There is also a clever joker card shown very quickly right at the end, to just heighten the excitement.

    Wednesday, October 12, 2011

    Poster One

    This is just a quick poster that we made for our teaser trailer. This is for us to practice making posters and to help us decide what we would like our final poster to look like.

    We found the Xbox controller image on Google and layered it onto a black background and removed the image's background so we were left with just the hands and controller. There were a few slogans or taglines we were considering but we went for "Who's controlling who?" as it hints at the theme of our teaser trailer.

    The font was one on Photoshop and it isn't very suitable for our film so this is something we know to develop at a later point. The text includes the title, release date, tag line and the name of our actor.

    Story Board

    This is the first page of our Story Board, it consists of the first 6 shots of our teaser trailer.


    This is the second page of our Story Board.
    This is the third page of our Story Board.

    This is the fourth page of our Story Board.

    This is the fifth page of our Story Board.

    This is the sixth page of our Story Board.





    Tuesday, October 11, 2011

    Location Photo - Bedroom

    I decided to take a photo of the room with the television on and the Xbox being played onto so it is easier to visualize whether this is the right set-up or location for us.

    DSC_0347

    Location Photo - Bedroom

    This is the same bedroom as before but with the cupboard below open to show where the Xbox is and give a general idea of proportions.

    DSC_0345

    Location Photo - Bedroom

    This is our potential bedroom with the bigger 50" LG Television in it to show how it looks in proportion to the room.

    DSC_0342

    Stefan Pakeerah murder

    Stefan Pakeerah was murdered on the 27 February 2004. Stefan was killed by Warren Leblanc an older friend. Leblanc, 17, stabbed 14 yeard old Stefan after luring him to a Leicester park to steal from him.
    Stefan's mother described Leblanc as "inherently evil". Leblanc pleaded guilty to murder. The court heard Leblanc had been obsessed with the game Manhunt developed by company Rockstar North. Leblanc armed himself with a claw hammer and a knife with which he killed Pakeerah in the park. Mrs Pakeerah, 36, called for violent video games to be banned but Rockstar the games producers say it is absurd to blame 'Manhunt' for the boys actions. It is said Leblanc mimicked the game to kill Pakeerah but no responsibility is being claimed by the game makers.

    Daniel Petric

    Teenager Daniel Petric shot parents who took away Xbox


    A 17-year-old has been convicted of shooting his parents in the head after they took away his video game.

    Daniel Petric killed his mother and wounded his father when they banned him from playing "Halo 3" and took away his Xbox console. He now faces a possible life sentence.

    Lorain County Judge James Burge convicted him of aggravated murder for the death of his mother, Susan, 43, and attempted aggravated murder for the attack on his father, Mark, 46.

    The judge ruled that although Petric's obsession with the video game, in which players shoot aliens, may have warped his sense of reality, the boy knew what he was doing and had planned the shooting.

    On the night of the shooting, Petric used his father's key to open a lockbox and remove a 9 mm handgun and the game.
    Mark Petric testified that his son came into the room and asked: "Would you guys close your eyes? I have a surprise for you." He testified that he expected a pleasant surprise. Then his head went numb from the gunshot.

    The teenager then put the gun in his father's hand in an attempt to make the shootings look like murder-suicide. When he fled the scene, he only took one item with him: the "Halo 3" game.

    Judge Burge rejected the defence attorneys' argument that Petric, 17, of Wellington, Ohio, was not guilty by reason of insanity, saying that the teen's youth and addiction made him less responsible. Petric played the Halo games as much as 18 hours a day at friends' houses when he had the chance. Tried as an adult, Petric now faces a maximum possible penalty of life in prison without parole.

    Judge Burge said there was ample evidence that the boy planned to kill his parents. But the judge said he believed playing the games long enough caused physical and psychological changes in the teenager's brain, similar to drug use. "When you stop, your brain won't stand for it, just as it wouldn't stand for it when you quit using heroin or crack cocaine," he said.

    The popular Halo series involves destroying aliens. Once the game ends and a new game starts, the aliens return. Simply put, death in the game is only temporary, the judge said.

    "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever," he added.

    Family members have said they have forgiven the teenager. Mark Petric, a pastor at New Life Assembly of God in Wellington, stood up as deputies led his son from court. The teenager turned and gave his father a wave goodbye. "We love you, Danny," the father yelled.

    Bungie, once part of Microsoft, developed the Xbox 360-exclusive Halo 3, and Microsoft owns the game's intellectual property. Microsoft declined to comment beyond a statement: "We are aware of the situation and it is a tragic case."

    http://www.timesonline.co.uk/tol/news/world/us_and_americas/article5512446.ece

    Lara Croft

    The Lara Croft film plots are not directly based around a game, however the whole premise and character of Lara is based on the Tomb Raider video games. The games were first developed in 1996 and more than ten games have been released. Two films have been released as part of the franchise which is unusual as the games are usually based around films. Films usually release their own official games as part of their merchandise however it is very rare that a film is based around an existing video game.



    Video Games at their most violent

    Manhunt 2 game banned in Britain


    In a landmark decision representing the U.K.'s first video game ban since 1997, the British Board of Film Classification (BBFC) has rejected Manhunt 2 for both PS2 and Wii, which now makes it illegal to sell the game within the borders of the country.

    In a landmark decision representing the U.K.'s first video game ban since 1997, the British Board of Film Classification (BBFC) has rejected Manhunt 2 for both PS2 and Wii, which now makes it illegal to sell the game within the borders of the country. A final decision on the PSP version of the game has not yet been made, although it is also not likely to make it past the classification process.

    The BBFC's decision was based heavily on the game's bleak atmosphere and its tendency to encourage mindless slaughter.

    "Rejecting a work is a very serious action and one which we do not take lightly," said BBFC director David Cooke. "Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board's published Guidelines. In the case of Manhunt 2 this has not been possible. Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing. There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game."

    While the original Manhunt game was classified "18" back in 2003, Cooke lists a number of differences in the sequel that support the ban, including the game's "sheer lack of alternative pleasures", the "different overall narrative context", and the game's "unrelenting focus on stalking and brutal slaying".

    Of course, the original Manhunt's "18" rating was given before the BBFC's scientific research on games and behavior was completed, although Cooke also notes that it was "already at the very top end of what the Board judged to be acceptable".

    Rockstar Games has not yet had a chance to comment on the ruling, although, under the terms of the U.K.'s Video Recordings Act, the publisher has an opportunity to appeal the BBFC's decision. The ban on the 1997 title Carmageddon, the only other video game to be rejected by the BBFC, was eventually overturned after an appeal by the Video Appeals Committee. 

    The decision to ban manhunt 2 in the UK was later revoked as Rockstar Games won an appeal to have the ban lifted.





    A Quote...

    This is a quotation from a Journal of Psychiatry Research 2008:

    Self-control is negatively correlated with game addiction.”

    We felt this was really relevant to our film and could help with the premise and influences for our trailer.

    Initial Typography Ideas

    Here are some text ideas we had for our film poster and general typography. We got them from http://www.dafont.com/ and these are only intitial ideas as we are unsure whether or not we can convert them to the exact colour and style that we like.

    Equipment Photo - Sony Bravia

    This is Ursula's Sony Bravia that is in the living room. This would be possible to use but it would be inconvienent to move it when we have other options. The room itself is too big and airy for use in our film and the fact that it is so open plan also detracts from the isolation theme of our film.


    Sony Bravia

    Equipment Photo - LG

    This is a 50" LG Television that has been borrowed for use in our trailer. The boy in the film is going to have the state of the art equipment, even at the expense of other necessities because it is such a big part of his life. The case of Ryan Cleary, although he was actually a hacker, also clearly shows that they are likely to have the best equipment available.

    50

    Location Photo - Bedroom

    This is another shot of our potential bedroom facing one of the walls. It shows a wardrobe and chest of drawers, we would have to remove all the trophies from shot as a reclusive gamer is unlikely to be of sporting prowess and would not be social enough to go out and compete.

    DSC_0229

    Certification

    Suitable only for 15 years and over

    No one younger than 15 may see a ‘15’ film in a cinema. No one younger than 15 may rent or buy a ‘15’ rated video work.

    Discrimination

    The work as a whole must not endorse discriminatory language or behaviour.

    Drugs

    Drug taking may be shown but the film as a whole must not promote or encourage drug misuse. The misuse of easily accessible and highly dangerous substances (for example, aerosols or solvents) is unlikely to be acceptable.

    Horror

    Strong threat and menace are permitted unless sadistic or sexualised.

    Imitable behaviour

    Dangerous behaviour (for example, hanging, suicide and self-harming) should not dwell on detail which could be copied. Easily accessible weapons should not be glamorised.

    Language

    There may be frequent use of strong language (for example, ‘fuck’). The strongest  terms (for example, ‘cunt’) may be acceptable if justified by the context. Aggressive or repeated use of the strongest language is unlikely to be acceptable.

    Nudity

    Nudity may be allowed in a sexual context but without strong detail. There are no constraints on nudity in a non-sexual or educational context.

    Sex

    Sexual activity may be portrayed without strong detail. There may be strong verbal references to sexual behaviour, but the strongest references are unlikely to be acceptable unless justified by context. Works whose primary purpose is sexual arousal or stimulation are unlikely to be acceptable.

    Theme

    No theme is prohibited, provided the treatment is appropriate for 15 year olds.

    Violence

    Violence may be strong but should not dwell on the infliction of pain or injury. The strongest gory images are unlikely to be acceptable. Strong sadistic or sexualised violence is also unlikely to be acceptable. There may be detailed verbal references to sexual violence but any portrayal of sexual violence must be discreet and have a strong contextual justification.

    http://www.bbfc.co.uk/classification/guidelines/15-2/


    This is a guideline to age appropriation for films. We decided our film should have a 15 rating. This is because though it is quite a violent film with scenes of obsession and fixation over violence we decided it would not be graphic enough to have an 18 rating. Compared to films such as 'Gamer' and 'Chatroom' we see our film being very similar. However both these films have different factors that ours will not. THerefore we felt the appropriate age restriction would be a 15 rating.

    Poster Ideas

    For our poster ideas we decided to look at films similar to ours. For this we had to look at films such as 'Mum and Dad (top left), Gamer (top right) and Chatroom (below). We found that the 'Mum and Dad' poster would be difficult to recreate so well with such strange objects to make it appropriate to our film with just one main actor. For the 'Chatroom' poster we found that as the film had more than one main character it again would be more difficult to recreate, however as a group we felt that it was a more relevant poster than 'Mum and Dad' so could take some ideas from it. Finally the poster of 'Gamer'. We thought 'Gamer had a poster that was very unique but also very clever. We like the idea that it was a mix between the game and the person playing the game. We as a group thought 'Gamer' would be the most relevant poster. We thought the 'Gamer' poster would be one we could take for ideas and co-operate the ideas into our poster. It is something that we want to experiment with trying to get a similar effect as our end product.

    Location Photo - Bedroom

    This is Ursula's bedroom. This is unsuitable for our film as it is very open and quite light/airy which is not the feel we want for our film. It is an unusual shape which would be hard to film in and is also very feminine in it's decoration and contents such as posters and photos on the wall.

    DSC_0234

    Location Photo - Bedroom


    DSC_0227
    This is a bedroom in Ursula's house which is a contender for our main bedroom due to the shape and size of the room. We also have a 50" LG television which we could use which would be ideal for our plot line.

    Poster Deconstruction - Mum & Dad

    Xiao Yi - Case Study

    Young Addict's Suicide Sounds Stark Warning


    A recent case of suicide by a boy addicted to Internet games has increased the public's concern over the issue of Internet Addiction Disorder (IAD)


    Xiao Yi, a 13-year-old from Tianjin, committed suicide thinking that he would meet his friends from cyber space after he died.


    He jumped from the top of a 24-storey building, Beijing Youth Daily reported yesterday.


    He left four notes behind before he committed suicide. In the letters, Xiao, playing the role of a character from a video game, said he wanted to meet three friends who also played the game in paradise.


    He did not mention his parents in the letters.


    His father is reported to have said that his child had been a good student until he became addicted to computer games. The boy was studying at a key junior high school, and before he became interested in computer games, he scored high marks in all his exams.

    But afterwards, he hardly ever passed a test.

    "My kid was like someone taking drugs who could not control himself," said his father.
     

    "His mother and I were very worried about him. But we knew little about the Internet and we did not know how to save him."

    His father also recalled that his son would sometimes stay out for one or two nights, spending all his time playing computer games in Internet bars.

    The last time his parents found him in a cyber cafe, Xiao Yi had not had any food for two days. He is said to have made a tearful confession to his father, saying that he had been poisoned by the games and could not control himself.

    Experts say that attention should be raised about the issue among young people, who are vulnerable to IDA.

    According to a survey conducted by Beijing Normal University in 2002, among 600 students at secondary schools in Beijing's nine districts, 88 percent had played electronic games and 24 percent had played Internet games.

    About 23 percent of respondents admitted that they spent three to six hours playing games every day. And 7 percent of those surveyed said that they had played continuously for more than 20 hours, Beijing Youth Daily said.

    People diagnosed as IAD find it hard to stop playing computer games.

    Liu Min, an official from the China Software Industry Association, told Beijing Youth Daily that many students are burdened with their studies. Because of a lack of ways to relax, most of them turn to computer games.

    In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world, he said.

    Shen Qiyun, a professor at Beijing Normal University, who has studied the influence on teenagers of such games since 2001, said that currently 80 percent of computer games are imported from abroad, half of which are related to a "demon world," martial arts and violence, which are not healthy influences on teenagers.

    Qian Niping, aged 15 and studying at a junior second school in Beijing, said, "It is interesting and exciting to play the games together with other people online. Sometimes we spend a lot of time playing the games to get better. Then we can show off our achievements to our classmates."

    The country has strengthened its supervision and management of computer games. A special committee was set up last year by the Ministry of Culture to examine computer games from abroad.

    (China Daily May 31, 2005)

    Bowling for Columbine

    http://www.youtube.com/watch?v=0Vh_Cq7h_gI

    This is the link to a youtube clip of a documentary about the Columbine High School shootings. The 2 boys involved- Eric Harris and Dylan Klebold went on a shooting spree at the high school killing 12 students and a teacher and injured 21 others.
    They have said that they took inspiration for some of their killings from video games that inspired there actions. They made videos before they went on the spree round the high school documenting shooting practise and how they got hold of the guns they used. They used inspiration from games to provoke anger in themselves to motivate them to do what they finally did. They also used game footage to show methods to kill people which they then copied.

    Monday, October 10, 2011

    BUG

    As part of our poster research we deconstructed a film poster from the same genre as our teaser. Our findings are labelled above.

    Wednesday, October 5, 2011

    Top 10 negative effects of video games on children

    Many parents worry, no doubt, about the effect video games have on their children. We list the ten most common problems recently investigated by researchers from 2006-present.
    1. An increase in emotional disorder symptoms
    2. An increase in and behavioral disorder symptoms
    3. Declines in verbal memory performance
    4. Somatic complaints
    5. Attention problems such as hyperactivity, ADD or ADHD
    6. Detrimental school performance (as video game usage increases, GPA and SAT scores decrease)
    7. Family interaction problems such as less positive parental relations
    8. Significant reduced amounts of slow-wave (REM) sleep
    9. Modifications in visual selective attention
    10. Playing violent video games is a significant risk factor for later physically aggressive behavior
    CONSIDERATIONS:
    Males are more attracted to, and more likely to become “hooked” on video games than females which has been found to generalize across very different cultures. So being male significantly predicts computer gaming.  It’s also possible that aggression and narcissistic personality traits can predict game addiction, whereas self-control is negatively correlated with game addiction.

    Tuesday, October 4, 2011

    Scandal

    ITV admits it passed off clip from a VIDEO GAME as footage of IRA attack on British helicopter in new flagship news show
    ITV was this evening forced to apologise after faking footage on a brand-new flagship show – using clips from a violent video game.
    Network chiefs were left embarrassed after admitting that new prime-time show Exposure had used clips from Arma II, purportedly showing the IRA shooting down a British Army helicopter.
    Footage of the 1988 'attack' was shown to viewers on Monday night's premiere show on ITV1, which exposed the former Libyan leader Colonel Gaddafi's links with the IRA.
    The helicopter was seen being blasted by soldiers on a hillside, before spiralling down to earth as a voiceover stated: ‘Gaddafi weapons had upped the ante.’
    But hours after Exposure: Gaddafi and the IRA was broadcast, angry viewers took to the Internet and claimed that in fact, the footage had actually been taken from video game Arma II.
    
    Fake This image was taken from a video
    ITVused to illustrated an IRA attack
    on a British helicopter
    
    ITV admitted the ‘human error’, as a spokesman told the  Mail: ‘The events featured in Exposure: Gaddafi and the IRA were genuine.
    'But it would appear that during the editing process the correct clip of the 1988 incident was not selected and other footage was mistakenly included in the film by producers.  
    ‘This was an unfortunate case of human error for which we apologise.’ 
    General Sir John Wilsey, general officer commanding for Northern Ireland from 1990-93, was interviewed on the programme about the attack, saying: ‘We were forced off the roads which then slowed down our progress which is why we had to travel by helicopter.
    ‘As always with counter-terrorism, there are technical changes which take place and you have to go through that technical business, each side trying to out-do the other technically.’
    The documentary then cut to footage which appeared to show IRA members shooting down a helicopter.
    Interviewed General Sir John
    Wilsey appeared on the show
     to talk about his time as
    commanding general officer
    for Northern Ireland from
    1990-93
    The voiceover was heard to say: ‘With Gaddafi’s heavy machine guns, it was possible to shoot down a helicopter as the terrorist’s own footage of 1988 shows.
    ‘This was what the security forces feared most. It may have been a lucky hit but for the army and crew once was enough. No-one died in this attack, but there were many more arm
    s to fear.’ 
    However, viewers were quick to spot the indiscretion, while Marek Spanel , the CEO of Bohema Interactive, the Czech company behind Arma II, said the firm had not been approached by ITV for permission to use the footage.
    Arma II is a tactical shooter computer game, with a plot that follows an army's attempt to exert control on a war-ravaged country.
    And Mr Spanel told website PC Gamer: ‘We are going to try to get some explanation from ITV how this could have happened.
     ‘Sometimes creativity and realism in our games lead into crazy results and this is one such example. I just briefly watched the entire documentary and I still cannot believe it, as it is overall a very serious and lengthy feature.
     ‘We are surprised our games apparently may look real enough to some users already that they cannot tell it is not real life footage.’
    An ITV source said they had not yet received any complaints, insisting: ‘We did have the original footage of this incident, which broadcast back in 1989.
    ‘There was obviously a mix-up in the edit and wrong material was selected.’
    The insider said the actual computer game footage did reflect what was in the original footage, but added it was no excuse for the error.
    This evening the documentary was taken off ITV Player, the online service, and was being re-edited.
    The IRA attack, in South Armagh, on June 23, 1988 is one of four such incidents where helicopters were shot down by the terrorists.
    Fighters used DShK heavy machine guns and improvised mortars - supposedly supplied by the former Libyan leader - to blast the British Army chopper out of the sky.
    A Provisional IRA unit of the South Armagh Brigade was said to be responsible for the attack.
    ITV heralded the launch of Exposure as the ‘spiritual successor'’ to ground-breaking investigative show World In Action, which ended 13 years ago.
    The Gaddafi special, which pulled in more than 1 million viewers at 10.35pm on Monday night, was the first in a run of six single documentary investigative shows.
    The programme synopsis promised to examine Colonel Gaddafi's support for the Republican terrorists and investigate the continuing danger of his legacy.